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An X-Men GPSL (IC)
Teenage Dream (Reply)
Main
OOC
seeingred
scott summers ⊗ cyclops
in
earth_367
Teenage Dream
Saturday,
August
9th
,
2025
08:55 am
Teenage Dream
Read More Inside!
Day 1 - Saturday
Fire streaks across the sky and crash-lands in the woods near the Xavier Institute. The X-Men who arrive on scene discover a small spacecraft of a never-seen-before design.
Warren Worthington III
risks the smoke and flames to run inside and rescue the vessel's only occupant: an injured human man who says his name is
Corsair
.
Corsair explains he was attacked and only had enough resources to make it to the nearest inhabited planet in this galaxy: Earth. The X-Men agree to help him and move his ship to the X-Men's hangar. Reading his mind,
Emma Frost
learns that Corsair is a) Christopher Summers, a pilot who was kidnapped by aliens roughly 13 years ago; b) the father of
Scott Summers
; and c) fully aware of who the X-Men are, and has no intentions of revealing his real name.
Just as Scott confronts Corsair, another ship appears in the sky, and a squadron of aliens rush the Institute, armed with blaster pistols and electrified batons. The X-Men fight the invaders, who all speak an unintelligible language.
Laura Kinney
is knocked out by a baton shock so potent it would've killed a normal person. The fight converges on Corsair's location. Scott tackles his father to the ground, saving him from a blaster shot. In this same instant,
a blinding flash of violet light
fills the room, and everyone falls unconscious.
When the X-Men come to a few minutes later, they discover that they've been
transformed into teenagers
. Corsair, mysteriously unaffected, tells them that the aliens suddenly retreated after the blast. "It was some kind of weapon I've never seen before," he says.
(The students are totally unaffected, along with a few other adults who were nowhere near the flash of light.)
Day 2 - Sunday
Everyone's starting to acclimate to their new circumstances, but are no closer to finding a way to restore things back to normal.
Corsair
says his ship can track the whereabouts of their alien attackers, but he needs to repair it first and welcomes assistants.
Scott Summers
and
Illyana Rasputin
volunteer, and are regaled with Corsair's (most PG-rated) space adventures.
Emma Frost
is overwhelmed, and steals a vehicle from the garage (maybe even their own, which is technically not stealing?) to escape to
Salem Center
for a few hours. The town is used to mutant visitors from the Xavier Institute, and they're treated with surprising friendliness.
Remy Lebeau
is assumed to be a new student by some actual teens, who invite them to watch a movie in the student common area. The actual teens share snacks and gossip about how
Rogue
is sooooo cool. At least
three
of these teens have crushes on them.
Day 3 - Monday
Time to be a team, kids! All of the de-aged X-Men are thrown into the Danger Room, and face off against a series of holographic opponents, including ninjas, dinosaurs, and giant robots.
Scott Summers
is still figuring this out, and accidentally attacks
[Character G]
in the middle of the chaos. By contrast,
Piotr Rasputin
excels at combat training, and is the first to take down a Sentinel.
Kitty Pryde
catches
Corsair
trying to hide a
glowing violet device
—the exact same color as the flash of light that transformed them into teens. After being questioned, Corsair admits that this is the
Arka Kyllion
, which roughly translates to "Timeline Needle"—an alien artifact that can supposedly return a person to the past and allow them a redo of their greatest regrets. He claims that it's dangerous and he was just trying to keep it from falling into the wrong hands. But as the Arka Kyllion must be the cause of their current predicament, he's forced to hand it over to
Ambrose Porter
, who believes he can find a way to reverse its effects.
Kurt Wagner
volunteers to assist Ambrose. While waving around the priceless alien artifact, they discover that the glowing "needle" doubles as a weapon when they slice Ambrose's desk in half. Oops. Concentrating on wanting to reverse their mistake is enough to make the desk suddenly reassemble, but no amount of concentrating will change them back into an adult.
Day 4 - Tuesday
The aliens return, looking oddly childlike compared to before—clearly also affected by the Timeline Needle. That time in the Danger Room paid off, as the X-Men (and Corsair) now fight their attackers to a stalemate.
Charles Xavier
intervenes, and reveals that he's spent this time telepathically working his way into the minds of the aliens to learn their language, and bestows mutual understanding on everyone in the room. The aliens explain that they're bounty hunters, and
Corsair
is an untrustworthy pirate who stole the Timeline Needle to sell to the highest bidder. They attacked to get it back, and to reverse the effects of the Needle, which can only be done by the person who triggered it in the first place—one of the X-Men.
One of the aliens (a 7-foot-tall bipedal lizard) produces a scanner that can pinpoint who's the last person to trigger the Timeline Needle. The culprit is...
Scott Summers
! Xavier theorizes that Scott subconsciously wished that he was saved by his father, not the X-Men, when he was a boy. (This is why Corsair was unaffected despite being in the range of the blast.) Scott takes the artifact, and everyone returns to normal.
Well, almost. In order to protect his school, Xavier mindwipes the aliens of all knowledge of the Institute and the X-Men, and sends them on their way. The Arka Kyllion is given to
Ambrose
to study, as he claims to be the only one here who'll be responsible with such a powerful artifact. Corsair is given the chance to explain himself to the X-Men—or at least, to Scott, who's pretty pissed off to learn that his father is a deadbeat and a criminal. Corsair makes no excuses for his lies, but says he's grateful for their help and promises to never bother them again.
Half an hour later, Ambrose raises the alarm: Corsair knocked him out, stole the Timeline Needle (again), and fled back to space...
Corsair
Name:
Major Christopher Summers, USAF
Age:
Mid-40's
Origin:
Earth (Human)
Affiliation:
Starjammers
Hair:
Brown
Eyes:
Blue
Height:
6'3"
Distinguishing Features:
Well-groomed horseshoe mustache and sideburns. Blue bandana. Gold earrings. Two blasters, and a cutlass sword worn on his hip. Charming and expressive, which makes it less obvious that he and Scott look
extremely similar
.
Guidelines
The
Timeline Needle
weaves different strands of the timestream into the present day. You are replaced with
a past version of yourself
who is physically, mentally and emotionally a teenager, although you are still "you" and possess some characteristics from your present-day version. (No time paradoxes!)
➜
The past version is
between the ages of 13 to 16
. Choose whatever's the most interesting time to take them from.
➜
The past version arrives
wearing clothes they would've worn at that age
, and has the same haircut and physical characteristics (so no tattoos or scars of their adult self). Unfortunately, they still have
their Siege Perilous mark
.
➜
The past version can have
all, some or no present-day memories
, depending on what's most fun to play. This includes
knowledge of skills
(so they could have no memories past the age of 13 but their control of their powers is on par with their adult self, or they know how to fly the jet). They can have more
impressionistic knowledge
(e.g. "I don't know who you are, but I sense you're someone important to me" or "Somehow I feel like this office belongs to me").
➜
The past version
has their full mutant powers
, even if they were taken from a time before their powers awakened or before they developed their secondary mutations (e.g. a teenage Rogue would have all of her adult self's absorptions).
➜
This is meant to show that the characters are still inherently their present-day selves (same with having their Siege Perilous marks). However, you can play them as either not aware of their powers, or needing to learn to control their "new" powers.
Characters can
opt out
, and instead get to act as their regular adult self who's now responsible for an X-Men team full of teenagers.
When characters are restored to their present-day forms, they will have memories of everything that happened while they were altered.
Teen Form
This is just to give everyone an idea of how to perceive your character. It's okay if you want to feel things out more before deciding how much they know from the present. Feel free to edit your forms any time.
<b>Character:</b> <b>Age:</b> Between the ages of 13 to 16. What was going on with them at this time? <b>Appearance:</b> What are they wearing? Notable differences from their adult self? <b>Memories/Knowledge:</b> Do they remember anything from their adult self? <b>Powers:</b> Do they know about their powers? Can they control them? <b>Anything else?:</b> ✖️
Teen Forms
Day 1 - Saturday
Day 2 - Sunday
Day 3 - Monday
Day 4 - Tuesday
NPC Interactions
OOC Chatter
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